![]() ![]() Resolve level also unlocks access to stronger equipment to be purchased at the Blacksmith and higher level abilities to be acquired at the Guild. Personally I think that if they buffed the Vestal to heal Party 5-7 and with a single heal of maybe 10+ I could actually survive all the crits and dodges.Resolve Level governs the overall strength of heroes, increasing their resistances and allowing for improvements on their abilities and equipment.Įach resolve level increases hero chance to disarm traps and resistances to stun, blight, bleed, move and debuff by 10%. ![]() I probably would not mind taking my heros out if every time I attack the monsters they dodge everything and getting crits almost every turn. ![]() I agree that is really is just RNG, maybe im just unlucky and getting crit every ♥♥♥♥♥♥♥ turn for like 40 damage but at the point im at with 300k in the bank and a fully upgraded Hamlet, I just wanna take my heros out for a adventure without getting ♥♥♥♥♥♥♥ rekt 2 rooms in. I reached it with 50+k in the bank too and even abandoning the mission I got 10k on loot, so getting owned is not as painful. There is no tangible rewards or progression available as of now past upgrading a character up to level 5 and doing those missions for kicks, so I'm alright with devs cranking it up to 11 in case someone really, really wants to get their heroes killed. ![]() While stunning and relocating allows you to pretty much faceroll every beginner and veteran dungeon, trying to stun 95% resistant enemies will make you lose a whole buncha health and sanity. Originally posted by Ottomic:Full party of upgraded 4s continually missed both attacks and stuns, lost Dismas, had to abort one room short of the objective. ![]()
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